INVASION
Si, ya salio INVASION, y aca tenes todo lo que podemos encontrar sobre esta edicion, no te la pierdas...
Aca tenes el SPOILER: 1. Alabaster Leech, W, Creature - Leech 1/3, Rare, Illus. Edward P. Beard, Jr. White spells you play cost W more to play.
2. Angel of Mercy, 4W, Creature - Angel 3/3, Uncommon, Illus. Mark Tedin
Flying
When Angel of Mercy comes into play, you gain 3 life.
3. Ardent Soldier, 1W, Creature - Soldier 1/2, Common, Illus. Paolo Parente
Kicker 2 (You may pay an additional 2 as you play this spell.)
Attacking doesn't cause Ardent Soldier to tap.
If you paid the kicker cost, Ardent Soldier comes into play with a +1/+1 counter on it.
4. Atalya, Samite Master, 3WW, Creature - Cleric Legend 2/3, Rare, Illus. Rebecca Guay
X, T: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
5. Benalish Emissary, 2W, Creature - Wizard 1/4, Uncommon, Illus. Randy Gallegos
Kicker 1G (You may pay an additional 1G as you play this spell.)
When Benalish Emissary comes into play, if you paid the kicker cost, destroy target land.
6. Benalish Heralds, 3W, Creature - Soldier 2/4, Uncommon, Illus. Don Hazeltine
3U, T: Draw a card.
7. Benalish Lancer, 2W, Creature - Knight 2/2, Common, Illus. Paolo Parente
Kicker 2W (You may pay an additional 2W as you play this spell.)
If you paid the kicker cost, Benalish Lancer comes into play with two +1/+1 counters on it and has first strike
8. Benalish Trapper, 1W, Creature - Soldier 1/2, Common, Illus. Ken Meyer, Jr.
W, T: Tap target creature.
9. Blinding Light, 2W, Sorcery, Uncommon, Illus. Marc Fishman
Tap all nonwhite creatures.
10. Capashen Unicorn, 1W, Creature - Unicorn 1/2, Common, Illus. Jerry Tiritilli
1W, T, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment
11. Crimson Acolyte, 1W, Creature - Cleric 1/1, Common, Illus. Orizio Daniele
Protection from red
W: Target creature gains protection from red until end of turn.
The faithful will walk through streams of fire and
emerge unscathed -Crimson acolyte creed
12. Crusading Knight, 2WW, Creature - Knight 2/2, Rare, Illus. Edward P. Beard, Jr.
Protection from black
Crusading Knight gets +1/+1 for each swamp your opponents control.
13. Death or Glory, 4W, Sorcery, Rare, Illus. Jeff Easley
Separate all creature cards in your graveyard into two face-up piles. Remove the pile of an opponent's choice from the game and return the other to play.
14. Dismantling Blow, 2W, Instant, Common, Illus. Mark Tedin
Kicker 2U (You may pay an additional 2U as you play this spell.)
Destroy target artifact or enchantment.
If you paid the kicker cost, draw two cards.
15. Divine Presence, 2W, Enchantment, Rare, Illus. Ron Spears
If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead.
16. Fight or Flight, 3W, Enchantment, Rare, Illus. Randy Gallegos
At the beginning of each opponent's combat phase, separate all creatures that player controls into two face-up piles. Only creatures in the pile of his or her choice may attack this turn.
17. Glimmering Angel, 3W, Creature - Angel 2/2, Common, Illus. Ciruelo
Flying
U: Glimmering Angel can't be the target of spells or abilities this turn.
18. Global Ruin, 4W, Sorcery, Rare, Illus. Greg Staples
Each player chooses from the lands he or she controls a plains, an island, a swamp, a mountain, and a forest, then sacrifices the rest.
19. Harsh Judgment, 2WW, Enchantment, Rare, Illus. Carl Critchlow
As Harsh Judgment comes into play, choose a color.
If an instant or sorcery of the chosen color would deal damage to you, it deals that damage to its controller instead.
20. Holy Day, W, Instant, Common, Illus. Pete Venters
Prevent all combat damage that would be dealt this turn.
21. Liberate, 1W, Instant, Uncommon, Illus. Alan Pollack
Remove target creature you control from the game. At end of turn, return that card to play under its owner's control.
22. Obsidian Acolyte, 1W, Creature - Cleric 1/1, Common, Illus. Matthew D. Wilson
Protection from black
W: Target creature gains protection from black until end of turn.
23. Orim's Touch, W, Instant, Common, Illus. Roger Raupp
Kicker 1 (You may pay an additional 1 as you play this spell.)
Prevent the next 2 damage that would be dealt to target creature or player this turn. If you paid the kicker cost, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
24. Pledge of Loyalty, 1W, Enchant Creature, Uncommon, Illus. Franz Vohwinkel
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
25. Prison Barricade, 1W, Creature - Wall 1/3, Common, Illus. Thomas Gianni
(Walls can't attack.)
Kicker 1W (You may pay an additional 1W as you play this spell.)
If you paid the kicker cost, Prison Barricade comes into play with a +1/+1 counter on it and may attack as though it weren't a Wall.
26. Protective Sphere, 2W, Enchantment, Common, Illus. Rebecca Guay
1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
27. Pure Reflection, 2W, Enchantment, Rare, Illus. Scott M. Fischer
Whenever a player plays a creature spell, destroy all Reflection creature tokens. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell.
28. Rampant Elephant, 3W, Creature - Elephant 2/2, Common, Illus. Alan Pollack
G: Target creature blocks Rampant Elephant this turn if able.
29. Razorfoot Griffin, 3W, Creature - Griffin 2/2, Common, Illus. Ben Thompson
Flying, first strike
30. Restrain, 2W, Instant, Common, Illus. Dave Dorman
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
31. Reviving Dose, 2W, Instant, Common, Illus. D. Alexander Gregory
You gain 3 life.
Draw a card.
32. Rewards of Diversity, 2W, Enchantment, Uncommon, Illus. Darrell Riche
Whenever an opponent plays a multicolored spell, you gain 4 life.
33. Reya Dawnbringer, 6WWW, Creature - Angel Legend 4/6, Rare, Illus. Matthew D. Wilson
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to play.
34. Rout, 3WW, Sorcery, Rare, Illus. Ron Spears
You may play Rout any time you could play an instant if you pay 2 more to play it.
Destroy all creatures. They can't be regenerated.
35. Ruham Djinn, 5W, Creature - Djinn 5/5, Uncommon, Illus. Jeff Easley
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among permanents or is tied for most common.
36. Samite Ministration, 1W, Instant, Uncommon, Illus. Darrell Riche
Prevent all damage that would be dealt by a source of your choice this turn. Whenever damage from a black or red source is prevented this way, you gain life equal to that damage.
37. Shackles, 2W, Enchant Creature, Common, Illus. Greg Staples
Enchanted creature doesn't untap during its controller's untap step.
W: Return Shackles to its owner's hand.
38. Spirit of Resistance, 2W, Enchantment, Rare, Illus. John Avon
If you control a permanent of each color, prevent all damage that would be dealt to you.
39. Spirit Weaver, 1W, Creature - Wizard 2/1, Uncommon, Illus. Matthew D. Wilson
2: Target green or blue creature gets +0/+1 until end of turn.
40. Strength of Unity, 3W, Enchant Creature, Common, Illus. Andrew Goldhawk
Enchanted creature gets +1/+1 for each basic land type among lands you control
41. Sunscape Apprentice, W, Creature - Wizard 1/1, Common, Illus. Stepanie Law
G, T: Target creature gets +1/+1 until end of turn.
U, T: Put target creature you control on top of its owner's library
42. Sunscape Master, 2WW, Creature - Wizard 2/2, Rare, Illus. Alan Rabinowitz
GG, T: Creatures you control get +2/+2 until end of turn.
UU, T: Return target creature to its owner's hand.
43. Teferi's Care, 2W, Enchantment, Uncommon, Illus. Scott Bailey
W, Sacrifice an enchantment: Destroy target enchantment.
3UU: Counter target enchantment spell.
44. Wayfaring Giant, 5W, Creature - Giant 1/3, Uncommon, Illus. Christopher Moeller
Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
45. Winnow, 1W, Instant, Rare, Illus. Roger Raupp
Destroy target nonland permanent if another permanent with the same name is in play.
Draw a card.
46. Barrin's Unmasking, 1U, Instant, Common, Illus. Luca Zontini
Return target permanent to its owner's hand if that permanent shares a color with the most common color among permanents or the color tied for most common.
47. Blind Seer, 2UU, Creature - Legend 3/3, Rare, Illus. Dave Dorman
1U: Target spell or permanent becomes a color of your choice until end of turn.
48. Breaking Wave, 2UU, Sorcery, Rare, Illus. Carl Critchlow
You may play Breaking Wave any time you could play an instant if you pay 2 more to play it.
Simultaneously untap all tapped creatures and tap all untapped creatures.
49. Collective Restraint, 3U, Enchantment, Rare, Illus. Alan Rabinowitz
Creatures can't attack you unless their controller pays X for each creature attacking you, where X is the number of basic land types among lands you control. (This cost is paid as attackers are declared.)
50. Crystal Spray, 2U, Instant, Rare, Illus. Jeff Miracola
Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Draw a card.
51. Disrupt, U, Instant, Uncommon, Illus. Paolo Parente
Counter target instant or sorcery spell unless its controller pays 1.
Draw a card.
52. Distorting Wake, XUUU, Sorcery, Rare, Illus. Arnie Swekel
Return X target nonland permanents to their owners' hands.
53. Dream Thrush, 1U, Creature - Bird 1/1, Common, Illus. D. J. Cleland-Hura
Flying
T: Target land becomes a land of the basic land type of your choice until end of turn.
54. Empress Galina, 3UU, Creature - Legend 1/3, Rare, Illus. Matt Cavotta
UU, T: Gain control of target Legend or legendary permanent. (This ability's effect doesn't end at end of turn.)
55. Essence Leak, U, Enchant Permanent, Uncommon, Illus. Adam Rex
If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
56. Exclude, 2U, Instant, Common, Illus. Mark Romanoski
Counter target creature spell.
Draw a card.
57. Fact or Fiction, 3U, Instant, Uncommon, Illus. Terese Nielsen
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
58. Faerie Squadron, U, Creature - Faerie 1/1, Common, Illus. rk post
Kicker 3U (You may pay an additional 3U as you play this spell.)
If you paid the kicker cost, Faerie Squadron comes into play with two +1/+1 counters on it and has flying.
59. Mana Maze, 1U, Enchantment, Rare, Illus. Rebecca Guay
Players can't play spells that share a color with the spell last played this turn.
60. Manipulate Fate, 1U, Sorcery, Uncommon, Illus. John Matson
Search your library for three cards, remove them from the game, then shuffle your library.
Draw a card.
61. Metathran Aerostat, 2UU, Creature - Ship 2/2, Rare, Illus. Greg Staples
Flying
XU: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand.
62. Metathran Transport, 1UU, Creature - Ship 1/3, Uncommon, Illus. Glen Angus
Flying
Metathran Transport can't be blocked by blue creatures.
U: Target creature becomes blue until end of turn.
63. Metathran Zombie, 1U, Creature - Zombie 1/1, Common, Illus. Arnie Swekel
B: Regenerate Metathran Zombie.
64. Opt, U, Instant, Common, Illus. John Howe
Look at the top card of your library. You may put that card on the bottom of your library.
Draw a card.
"We need alternatives, Hanna," yelled Gerrard. "Now!"
65. Phantasmal Terrain, UU, Enchant Land, Common, Illus. Dana Knuston
As Phantasmal Terrain comes into play, choose a basic land type.
Enchanted land is a basic land of the chosen type.
66. Probe, 2U, Sorcery, Common, Illus. Eric Peterson
Kicker 1B (You may pay an additional 1B as you play this spell.)
Draw three cards, then discard two cards from your hand.
If you paid the kicker cost, target player discards two cards from his or her hand.
67. Prohibit, 1U, Instant, Common, Illus. Adam Rex
Kicker 2 (You may pay an additional 2 as you play this spell.)
Counter target spell if its converted mana cost is 2 or less. If you paid the kicker cost, counter that spell if its converted mana cost is 4 or less instead.
68. Psychic Battle, 3UU, Enchantment, Rare, Illus. Ray Lago
Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged.
69. Rainbow Crow, 3U, Creature - Bird 2/2, Uncommon, Illus. Edward P. Beard, Jr.
Flying
1: Rainbow Crow becomes the color of your choice until end of turn.
70. Repulse, 2U, Instant, Common, Illus. Aaron Boyd
Return target creature to its owner's hand.
Draw a card.
71. Sapphire Leech, 1U, Creature - Leech 2/2, Rare, Illus. Ron Spears
Flying
Blue spells you play cost U more to play.
72. Shimmering Wings, U, Enchant Creature, Common, Illus. Carl Critchlow
Enchanted creature has flying.
U: Return Shimmering Wings to its owner's hand.
73. Shoreline Raider, 2U, Creature - Merfolk 2/2, Common, Illus. Nelson DeCastro
Protection from Kavu
"This strange new beast makes for an excellent meal. Get me more." - Empress Galina
74. Sky Weaver, 1U, Creature - Wizard 2/1, Uncommon, Illus. Christopher Moeller
2: Target white or black creature gains flying until end of turn.
75. Stormscape Apprentice, U, Creature - Wizard 1/1, Common, Illus. D. Alexander Gregory
W, T: Tap target creature.
B, T: Target player loses 1 life.
76. Stormscape Master, 2UU, Creature - Wizard 2/2, Rare, Illus. Hannibal King
WW, T: Target creature gains protection from the color of your choice until end of turn.
BB, T: Target player loses 2 life and you gain 2 life.
77. Sway of Illusion, 1U, Instant, Uncommon, Illus. Greg & Tim Hildebrandt
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
78. Teferi's Response, 1U, Instant, Rare, Illus. Scott Bailey
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
79. Temporal Distortion, 3UU, Enchantment, Rare, Illus. Stepanie Law
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Permanents with an hourglass counter on them don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
80. Tidal Visionary, U, Creature - Wizard 1/1, Common, Illus. Glen Angus
T: Target creature becomes the color of your choice until end of turn.
81. Tolarian Emissary, 2U, Creature - Wizard 1/2, Uncommon, Illus. Ron Spears
Kicker 1W (You may pay an additional 1W as you play this spell.)
Flying
When Tolarian Emissary comes into play, if you paid the kicker cost, destroy target enchantment.
82. Tower Drake, 2U, Creature - Drake 2/1, Common, Illus. Carl Critchlow
Flying
W: Tower Drake gets +0/+1 until end of turn.
83. Traveler's Cloak, 2U, Enchant Creature, Common, Illus. Rebecca Guay
As Traveler's Cloak comes into play, choose a land type.
Enchanted creature has landwalk of the chosen type. (It's unblockable as long as defending player controls a land of that type.)
When Traveler's Cloak comes into play, draw a card.
84. Vodalian Hypnotist, 1U, Creature - Wizard 1/1, Uncommon, Illus. Rebecca Guay
2B, T: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery.
85. Vodalian Merchant, 1U, Creature - Merfolk 1/2, Common, Illus. Scott M. Fischer
When Vodalian Merchant comes into play, draw a card, then discard a card from your hand.
86. Vodalian Serpent, 3U, Creature - Serpent 2/2, Common, Illus. Christopher Moeller
Kicker 2 (You may pay an additional 2 as you play this spell.)
Vodalian Serpent can't attack unless defending player controls an island.
If you paid the kicker cost, Vodalian Serpent comes into play with four +1/+1 counters on it.
87. Wash Out, 3U, Sorcery, Uncommon, Illus. Matthew D. Wilson
Return all permanents of the color of your choice to their owners' hands.
88. Well-Laid Plans, 2U, Enchantment, Rare, Illus. Kev Walker
Prevent all damage that would be dealt to a creature by another creature if they share a color.
89. Worldly Counsel, 1U, Instant, Common, Illus. Gary Ruddell
Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of them into your hand and the rest on the bottom of your library.
90. Zanam Djinn, 5U, Creature - Djinn 5/6, Uncommon, Illus. Eric Peterson
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among permanents or is tied for most common.
91. Addle, 1B, Sorcery, Uncommon, Illus. Ron Spears
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
92. Agonizing Demise, 3B, Instant, Common, Illus. Mark Brill
Kicker 1R (You may pay an additional 1R as you play this spell.)
Destroy target nonblack creature. It can't be regenerated. If you paid the kicker cost, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
93. Andradite Leech, 2B, Creature - Leech 2/2, Rare, Illus. Wayne England
Black spells you play cost B more to play.
B: Andradite Leech gets +1/+1 until end of turn.
94. Annihilate, 3BB, Instant, Uncommon, Illus. Kev Walker
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
95. Bog Initiate, 1B, Creature - Wizard 1/1, Common, Illus. rk post
1: Add B to your mana pool.
96. Cremate, B, Instant, Uncommon, Illus. Andrew Goldhawk
Remove target card in a graveyard from the game.
Draw a card.
97. Crypt Angel, 4B, Creature - Angel 3/3, Rare, Illus. Todd Lockwood
Flying, protection from white
When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand.
98. Cursed Flesh, B, Enchant Creature, Common, Illus. Chippy
Enchanted creature gets -1/-1 and can't be blocked except by artifact creatures and/or black creatures.
99. Defiling Tears, 2B, Instant, Uncommon, Illus. rk post
Until end of turn, target creature becomes black, gets +1/-1, and gains "B: Regenerate this creature."
100. Desperate Research, 1B, Sorcery, Rare, Illus. Ron Spears
Name a card other than a basic land. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game.
101. Devouring Strossus, 5BBB, Creature - Horror 9/9, Rare, Illus. D. Alexander Gregory
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
102. Do or Die, 1B, Sorcery, Rare, Illus. Christopher Moeller
Separate all creatures target player controls into two face-up piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
103. Dredge, B, Instant, Uncommon, Illus. Donato Giancola
Sacrifice a creature or land.
Draw a card.
104. Duskwalker, B, Creature - Minion 1/1, Common, Illus. David Martin
Kicker 3B (You may pay an additional 3B as you play this spell.)
If you paid the kicker cost, Duskwalker comes into play with two +1/+1 counters on it and has "Duskwalker can't be blocked except by artifact creatures and/or black creatures."
105. Exotic Curse, 2B, Enchant Creature, Common, Illus. Orizio Daniele
Enchanted creature gets -1/-1 for each basic land type among lands you control.
106. Firescreamer, 3B, Creature - Kavu 2/2, Common, Illus. Alan Pollack
R: Firescreamer gets +1/+0 until end of turn.
In the dark, it's nearly invisible-until it exhales.
107. Goham Djinn, 5B, Creature - Djinn 5/5, Uncommon, Illus. Ron Spears
1B: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among permanents or is tied for most common.
108. Hate Weaver, 1B, Creature - Wizard 2/1, Uncommon, Illus. Roger Raupp
2: Target blue or red creature gets +1/+0 until end of turn.
109. Hypnotic Cloud, 1B, Sorcery, Common, Illus. Randy Gallegos
Kicker 4 (You may pay an additional 4 as you play this spell.)
Target player discards a card from his or her hand. If you paid the kicker cost, that player discards three cards from his or her hand instead.
110. Marauding Knight, 2BB, Creature - Knight 2/2, Rare, Illus. Daren Bader
Protection from white
Marauding Knight gets +1/+1 for each plains your opponents control.
111. Mourning, 1B, Enchant Creature, Common, Illus. Terese Nielsen
Enchanted creature gets -2/-0.
B: Return Mourning to its owner's hand.
112. Nightscape Apprentice, B, Creature - Wizard 1/1, Common, Illus. Andrew Goldhawk
U, T: Put target creature you control on top of its owner's library.
R, T: Target creature gains first strike until end of turn.
113. Nightscape Master, 2BB, Creature - Wizard 2/2, Rare, Illus. Andrew Goldhawk
UU, T: Return target creature to its owner's hand.
RR, T: Nightscape Master deals 2 damage to target creature.
114. Phyrexian Battleflies, B, Creature - Insect 0/1, Common, Illus. Dan Frazier
Flying
B: Phyrexian Battleflies gets +1/+0 until end of turn. This ability may be played no more than twice each turn.
115. Phyrexian Delver, 3BB, Creature - Zombie 3/2, Rare, Illus. Dana Knuston
When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.
116. Phyrexian Infiltrator, 2B, Creature - Minion 2/2, Rare, Illus. Darrell Riche
2UU: Exchange control of Phyrexian Infiltrator and target creature.
117. Phyrexian Reaper, 4B, Creature - Zombie 3/3, Common, Illus. Sam Wood
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
118. Phyrexian Slayer, 3B, Creature - Minion 2/2, Common, Illus. Sam Wood
Flying
Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
119. Plague Spitter, 2B, Creature - Horror 2/2, Uncommon, Illus. Chippy
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.
120. Ravenous Rats, 1B, Creature - Rat 1/1, Common, Illus. Tom Wanerstrand
When Ravenous Rats comes into play, target opponent discards a card from his or her hand.
121. Reckless Spite, 1BB, Instant, Uncommon, Illus. Chippy
Destroy two target nonblack creatures. You lose 5 life.
122. Recover, 2B, Sorcery, Common, Illus. Nelson DeCastro
Return target creature card from your graveyard to your hand.
Draw a card.
123. Scavenged Weaponry, 2B, Enchant Creature, Common, Illus. Alan Pollack
When Scavenged Weaponry comes into play, draw a card.
Enchanted creature gets +1/+1.
124. Soul Burn, X2B, Sorcery, Common, Illus. Andrew Goldhawk
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of B spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
125. Spreading Plague, 4B, Enchantment, Rare, Illus. Scott Bailey
Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.
126. Tainted Well, 2B, Enchant Land, Common, Illus. Val Mayerik
When Tainted Well comes into play, draw a card.
Enchanted land is a swamp.
127. Trench Wurm, 3B, Creature - Wurm 3/3, Uncommon, Illus. Wayne England
2R, T: Destroy target nonbasic land.
128. Tsabo's Assassin, 2BB, Creature - Assassin 1/1, Rare, Illus. Glen Angus
T: Destroy target creature if that creature shares a color with the most common color among permanents or the color tied for most common. A creature destroyed this way can't be regenerated.
129. Tsabo's Decree, 5B, Instant, Rare, Illus. Thomas M. Baxa
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.
130. Twilight's Call, 4BB, Sorcery, Rare, Illus. Mark Romanoski
You may play Twilight's Call any time you could play an instant if you pay 2 more to play it.
Each player returns all creature cards from his or her graveyard to play.
131. Urborg Emissary, 2B, Creature - Wizard 3/1, Uncommon, Illus. Eric Peterson
Kicker 1U (You may pay an additional 1U as you play this spell.)
When Urborg Emissary comes into play, if you paid the kicker cost, return target permanent to its owner's hand.
132. Urborg Phantom, 2B, Creature - Minion 3/1, Common, Illus. Daren Bader
Urborg Phantom can't block.
U: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
133. Urborg Shambler, 2BB, Creature - Horror 4/3, Uncommon, Illus. Pete Venters
All other black creatures get -1/-1.
134. Urborg Skeleton, B, Creature - Skeleton 0/1, Common, Illus. Alan Pollack
Kicker 3 (You may pay an additional 3 as you play this spell.)
B: Regenerate Urborg Skeleton.
If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it.
135. Yawgmoth's Agenda, 3BB, Enchantment, Rare, Illus. Arnie Swekel
Play no more than one spell each turn.
You may play cards in your graveyard as though they were in your hand.
If a card would be put into your graveyard from anywhere, remove that card from the game instead.
136. Ancient Kavu, 3R, Creature - Kavu 3/3, Common, Illus. Glen Angus
2: Ancient Kavu becomes colorless until end of turn.
137. Bend or Break, 3R, Sorcery, Rare, Illus. Arnie Swekel
Each player separates all land cards he or she controls into two face-up piles. For each player, an opponent chooses a pile. Destroy all lands in that pile. Tap all lands in the other pile.
138. Breath of Darigaaz, 1R, Sorcery, Uncommon, Illus. Greg & Tim Hildebrandt
Kicker 2 (You may pay an additional 2 as you play this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If you paid the kicker cost, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead.
139. Callous Giant, 4RR, Creature - Giant 4/4, Rare, Illus. Mark Brill
If a source would deal 3 damage or less to Callous Giant, prevent that damage.
140. Chaotic Strike, 1R, Instant, Uncommon, Illus. Massimilano Frezzato
Play Chaotic Strike only during combat after blockers are declared.
Choose target creature and flip a coin. If you win the flip, that creature gets +1/+1 until end of turn.
Draw a card.
141. Collapsing Borders, 3R, Enchantment, Rare, Illus. Glen Angus
At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
142. Crown of Flames, R, Enchant Creature, Common, Illus. Christopher Moeller
R: Enchanted creature gets +1/+0 until end of turn.
R: Return Crown of Flames to its owner's hand.
143. Firebrand Ranger, 1R, Creature - Soldier 2/1, Uncommon, Illus. Quinton Hoover
G, T: Put a basic land card from your hand into play.
144. Ghitu Fire, XR, Sorcery, Rare, Illus. Glen Angus
You may play Ghitu Fire any time you could play an instant if you pay 2 more to play it.
Ghitu Fire deals X damage to target creature or player.
145. Goblin Spy, R, Creature - Goblin 1/1, Uncommon, Illus. Scott M. Fischer
Play with the top card of your library revealed.
146. Halam Djinn, 5R, Creature - Djinn 6/5, Uncommon, Illus. Adam Rex
Haste (This creature may attack and T the turn it comes under your control.)
Halam Djinn gets -2/-2 as long as red is the most common color among permanents or is tied for most common.
147. Hooded Kavu, 2R, Creature - Kavu 2/2, Common, Illus. John Howe
B: Hooded Kavu can't be blocked this turn except by artifact creatures and/or black creatures.
148. Kavu Aggressor, 2R, Creature - Kavu 3/2, Common, Illus. Christopher Moeller
Kicker 4 (You may pay an additional 4 as you play this spell.)
Kavu Aggressor can't block.
If you paid the kicker cost, Kavu Aggressor comes into play with a +1/+1 counter on it.
149. Kavu Monarch, 2RR, Creature - Kavu 3/3, Rare, Illus. Terese Nielsen
All Kavu have trample.
Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch.
150. Kavu Runner, 3RRR, Creature - Kavu 3/3, Uncommon, Illus. Douglas Shuler
Kavu Runner has haste as long as no opponent controls a white or blue creature. (It may attack and T the turn it comes under your control.)
151. Kavu Scout, 2R, Creature - Kavu 0/2, Common, Illus. DiTerlizzi
Kavu Scout gets +1/+0 for each basic land type among lands you control.
152. Lightning Dart, 1R, Instant, Uncommon, Illus. Arnie Swekel
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to that creature instead.
153. Loafing Giant, 4R, Creature - Giant 4/6, Rare, Illus. Greg & Tim Hildebrandt
Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.
154. Mages' Contest, 1RR, Instant, Rare, Illus. Bradley Williams
You and target spell's controller bid life. You start the bidding with a high bid of 1. In turn order, each player may top the high bid. The bidding ends when the high bid stands. The highest bidder loses life equal to the high bid. If you win the bidding, counter that spell.
155. Maniacal Rage, 1R, Enchant Creature, Common, Illus. Matt Cavotta
Enchanted creature gets +2/+2 and can't block.
156. Obliterate, 6RR, Sorcery, Rare, Illus. Kev Walker
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
157. Overload, R, Instant, Common, Illus. Gary Ruddell
Kicker 2 (You may pay an additional 2 as you play this spell.)
Destroy target artifact if its converted mana cost is 2 or less. If you paid the kicker cost, destroy that artifact if its converted mana cost is 5 or less instead.
158. Pouncing Kavu, 1R, Creature - Kavu 1/1, Common, Illus. Adam Rex
Kicker 2R (You may pay an additional 2R as you play this spell.)
First strike
If you paid the kicker cost, Pouncing Kavu comes into
player with two +1/+1 counters on it and has haste. (It may
attack and T the turn it comes under your control.)
159. Rage Weaver, 1R, Creature - Wizard 2/1, Uncommon, Illus. John Matson
2: Target black or green creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)
160. Rogue Kavu, 1R, Creature - Kavu 1/1, Common, Illus. Darrell Riche
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
161. Ruby Leech, 1R, Creature - Leech 2/2, Rare, Illus. Jacques Bredy
First strike
Red spells you play cost R more to play.
162. Savage Offensive, 1R, Sorcery, Common, Illus. Greg & Tim Hildebrandt
Kicker G (You may pay an additional G as you play this spell.)
Creatures you control gain first strike until end of turn. If you paid the kicker cost, they get +1/+1 until end of turn.
163. Scarred Puma, R, Creature - Cat 2/1, Common, Illus. Aaron Boyd
Scarred Puma can't attack unless a black or green creature also attacks.
164. Scorching Lava, 1R, Instant, Common, Illus. Mark Tedin
Kicker R (You may pay an additional R as you play this spell.)
Scorching Lava deals 2 damage to target creature or player. If you paid the kicker cost, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead.
165. Searing Rays, 2R, Sorcery, Uncommon, Illus. Doug Chaffee
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
166. Shivan Emissary, 2R, Creature - Wizard 1/1, Uncommon, Illus. Paolo Parente
Kicker 1B (You may pay an additional 1B as you play this spell.)
When Shivan Emissary comes into play, if you paid the kicker cost, destroy target nonblack creature. It can't be regenerated.
167. Shivan Harvest, 1R, Enchantment, Uncommon, Illus. Daren Bader
1R, Sacrifice a creature: Destroy target nonbasic land.
168. Skittish Kavu, 1R, Creature - Kavu 1/1, Uncommon, Illus. Pete Venters
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
169. Skizzik, 3R, Creature - Elemental 5/3, Rare
Kicker R (You may pay an additional R as you play this spell.)
Trample; haste (This creature may attack and T the turn it comes under your control.)
At end of turn, sacrifice Skizzik unless the kicker cost was paid.
170. Slimy Kavu, 2R, Creature - Kavu 2/2, Common, Illus. Randy Gallegos
T: Target land becomes a swamp until end of turn.
171. Stand or Fall, 3R, Enchantment, Rare, Illus. Matt Cavotta
At the beginning of your combat phase, separate all creatures defending player controls into two face-up piles. Only creatures in the pile of that player's choice may block this turn.
172. Stun, 1R, Instant, Common, Illus. Mike Ploog
Target creature can't block this turn.
Draw a card.
173. Tectonic Instability, 2R, Enchantment, Rare, Illus. Rob Alexander
Whenever a land comes into play, tap all lands controlled by its controller.
174. Thunderscape Apprentice, R, Creature - Wizard 1/1, Common, Illus. D. Alexander Gregory
B, T: Target player loses 1 life.
G, T: Target creature gets +1/+1 until end of turn.
175. Thunderscape Master, 2RR, Creature - Wizard 1/1, Rare, Illus. Scott M. Fischer
BB, T: Target player loses 2 life and you gain 2 life.
GG, T: Creatures you control get +2/+2 until end of turn.
176. Tribal Flames, 1R, Instant, Common, Illus. Tony Szczudlo
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
177. Turf Wound, 2R, Instant, Common, Illus. Thomas Gianni
Target player can't play any land cards this turn.
Draw a card.
178. Urza's Rage, 2R, Instant, Rare, Illus. Matthew D. Wilson
Kicker 8R (You may pay an additional 8R as you play this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If you paid the kicker cost, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.
179. Viashino Grappler, 2R, Creature - Viashino 3/1, Common, Illus. Mark Romanoski
G: Viashino Grappler gains trample until end of turn.
"They've returned for the mana rig, but it no longer belongs to them." -Viashino bey
180. Zap, 2R, Instant, Common, Illus. John Matson
Zap deals 1 damage to target creature or player.
Draw a card.
181. Aggressive Urge, 1G, Instant, Common, Illus. Christopher Moeller
Target creature gets +1/+1 until end of turn.
Draw a card.
The power of the wild, concentrated in a single charge.
182. Bind, 1G, Instant, Rare, Illus. Mark Zug
Counter target activated ability. (Mana abilities can't be countered.)
Draw a card.
183. Blurred Mongoose, 1G, Creature - Mongoose 2/1, Rare, Illus. Heather Hudson
Blurred Mongoose can't be countered.
Blurred Mongoose can't be the target of spells or abilities.
184. Canopy Surge, 1G, Sorcery, Uncommon, Illus. Matt Cavotta
Kicker 2 (You may pay an additional 2 as you play this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If you paid the kicker cost, Canopy Surge deals 4 damage to each creature with flying and each player instead.
185. Elfhame Sanctuary, 1G, Enchantment, Uncommon, Illus. Alan Rabinowitz
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library and skip your draw step this turn.
186. Elvish Champion, 1GG, Creature - Lord 2/2, Rare, Illus. D. Alexander Gregory
All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)
187. Explosive Growth, G, Instant, Common, Illus. Arnie Swekel
Kicker 5 (You may pay an additional 5 as you play this spell.)
Target creature gets +2/+2 until end of turn. If you paid the kicker cost, that creature gets +5/+5 until end of turn instead.
188. Fertile Ground, 1G, Enchant Land, Common, Illus. Carl Critchlow
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
189. Harrow, 2G, Instant, Common, Illus. Rob Alexander
As an additional cost to play Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them into play. Then shuffle your library.
190. Jade Leech, 2GG, Creature - Leech 5/5, Rare, Illus. John Howe
Green spells you play cost G more to play.
191. Kavu Chameleon, 3GG, Creature - Kavu 4/4, Uncommon, Illus. John Howe
Kavu Chameleon can't be countered.
G: Kavu Chameleon becomes the color of your choice until end of turn.
192. Kavu Climber, 3GG, Creature - Kavu 3/3, Common, Illus. Rob Alexander
When Kavu Climber comes into play, you draw a card.
193. Kavu Lair, 2G, Enchantment, Rare, Illus. Chippy
Whenever a creature with power 4 or greater comes into play, its controller draws a card.
194. Kavu Titan, 1G, Creature - Kavu 2/2, Rare, Illus. Todd Lockwood
Kicker 2G (You may pay an additional 2G as you play this spell.)
If you paid the kicker cost, Kavu Titan comes into play with three +1/+1 counters on it and has trample.
195. Llanowar Cavalry, 2G, Creature - Soldier 1/4, Common, Illus. Eric Peterson
W: Attacking doesn't cause Llanowar Cavalry to tap this turn.
196. Llanowar Elite, G, Creature - Elf 1/1, Common, Illus. Kev Walker
Kicker 8 (You may pay an additional 8 as you play this spell.)
Trample
If you paid the kicker cost, Llanowar Elite comes into play with five +1/+1 counters on it.
197. Llanowar Vanguard, 2G, Creature - Dryad 1/1, Common, Illus. Greg & Tim Hildebrandt
T: Llanowar Vanguard gets +0/+4 until end of turn.
198. Might Weaver, 1G, Creature - Wizard 2/1, Uncommon, Illus. Larry Elmore
2: Target red or white creature gains trample until end of turn.
199. Molimo, Maro-Sorcerer, 4GGG, Creature - Legend */*, Rare, Illus. Mark Zug
Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
200. Nomadic Elf, 1G, Creature - Elf 2/2, Common, Illus. D. J. Cleland-Hura
1G: Add one mana of any color to your mana pool.
201. Pincer Spider, 2G, Creature - Spider 2/3, Common, Illus. Dan Frazier
Kicker 3 (You may pay an additional 3 as you play this spell.)
Pincer Spider may block as though it had flying.
If you paid the kicker cost, Pincer Spider comes into play with a +1/+1 counter on it.
202. Pulse of Llanowar, 3G, Enchantment, Uncommon, Illus. Rebecca Guay
If a basic land you control is tapped for mana, it produces mana of any one color instead of its normal type.
203. Quirion Elves, 1G, Creature - Elf 1/1, Common, Illus. Douglas Shuler
As Quirion Elves comes into play, choose a color.
T: Add G to your mana pool.
T: Add one mana of the chosen color to your mana pool.
204. Quirion Sentinel, 1G, Creature - Elf 2/1, Common, Illus. Heather Hudson
When Quirion Sentinel comes into play, add one mana of any color to your mana pool.
205. Quirion Trailblazer, 3G, Creature - Elf 1/2, Common, Illus. Rebecca Guay
When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
"All that matters is the path ahead."
206. Restock, 3GG, Sorcery, Rare, Illus. Daren Bader
Return two target cards from your graveyard to your hand.
207. Rooting Kavu, 2GG, Creature - Kavu 4/3, Uncommon, Illus. Heather Hudson
When Rooting Kavu is put into a graveyard from play, you may remove it from the game. If you do, shuffle all creature cards from your graveyard into your library.
208. Saproling Infestation, 1G, Enchantment, Rare, Illus. Heather Hudson
Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token into play.
209. Saproling Symbiosis, 3G, Sorcery, Rare, Illus. Ciruelo
You may play Saproling Symbiosis any time you could play an instant if you pay 2 more to play it.
Put a 1/1 green Saproling creature token into play for each creature you control.
210. Scouting Trek, 1G, Sorcery, Uncommon, Illus. Stepanie Law
Search your library for any number of basic land cards and set them aside. Shuffle your library, then put those cards on top of it in any order.
211. Serpentine Kavu, 4G, Creature - Kavu 4/4, Common, Illus. Heather Hudson
R: Serpentine Kavu gains haste until end of turn. (It may attack and T the turn it comes under your control.)
212. Sulam Djinn, 5G, Creature - Djinn 6/6, Uncommon, Illus. Greg & Tim Hildebrandt
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among permanents or is tied for most common.
213. Tangle, 1G, Instant, Uncommon, Illus. John Avon
Prevent all combat damage that would be dealt this turn.
Attacking creatures don't untap during their controllers' next untap steps.
214. Thicket Elemental, 3GG, Creature - Elemental 4/4, Rare, Illus. Ron Spears
Kicker 1G (You may pay an additional 1G as you play this spell.)
When Thicket Elemental comes into play, if you paid the kicker cost, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that creature into play and shuffle all other cards revealed this way into your library.
215. Thornscape Apprentice, G, Creature - Wizard 1/1, Common, Illus. Randy Gallegos
W, T: Tap target creature.
R, T: Target creature gains first strike until end of turn.
216. Thornscape Master, 2GG, Creature - Wizard 2/2, Rare, Illus. Larry Elmore
WW, T: Target creature gains protection from the color of your choice until end of turn.
RR, T: Thornscape Master deals 2 damage to target creature.
217. Tranquility, 2G, Sorcery, Common, Illus. Rob Alexander
Destroy all enchantments.
218. Treefolk Healer, 4G, Creature - Treefolk 2/3, Uncommon, Illus. Matt Cavotta
2W, T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
219. Utopia Tree, 1G, Creature - Plant 0/2, Rare, Illus. Gary Ruddell
T: Add one mana of any color to your mana pool.
220. Verdeloth the Ancient, 4GG, Creature - Treefolk Legend 4/7, Rare, Illus. Daren Bader
Kicker X (You may pay an additional X as you play this spell.)
All other Treefolk and all Saprolings get +1/+1.
When Verdeloth the Ancient comes into play, if you paid the kicker cost, put X 1/1 green Saproling creature tokens into play.
221. Verduran Emissary, 2G, Creature - Wizard 2/3, Uncommon, Illus. Alton Lawson
Kicker 1R (You may pay an additional 1R as you play this spell.)
When Verduran Emissary comes into play, if you paid the kicker cost, destroy target artifact. It can't be regenerated.
222. Vigorous Charge, G, Instant, Common, Illus. Scott M. Fischer
Kicker W (You may pay an additional W as you play this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if you paid the kicker cost, you gain life equal to that damage.
223. Wallop, 1G, Sorcery, Uncommon, Illus. Mike Ploog
Destroy target black or blue creature with flying.
224. Wandering Stream, 2G, Sorcery, Common, Illus. Quinton Hoover
You gain 2 life for each basic land type among lands you control.
225. Whip Silk, G, Enchant Creature, Common, Illus. Dave Dorman
Enchanted creature may block as though it had flying.
G: Return Whip Silk to its owner's hand.
226. Absorb, UUW, Instant, Rare, Illus. Andrew Goldhawk
Counter target spell. You gain 3 life.
227. Aether Rift, 1GR, Enchantment, Rare, Illus. Heather Hudson
At the beginning of your upkeep, discard a card at random from your hand. If you discard a creature card this way, put that creature into play unless any player pays 5 life.
228. Angelic Shield, UW, Enchantment, Uncommon, Illus. Adam Rex
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
229. Armadillo Cloak, 1GW, Enchant Creature, Common, Illus. Paolo Parente
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
230. Armored Guardian, 3UW, Creature - Guardian 2/5, Rare, Illus. Arnie Swekel
1WW: Target creature you control gains protection from the color of your choice until end of turn.
1UU: Armored Guardian can't be the target of spells or abilities this turn.
231. Artifact Mutation, GR, Instant, Rare, Illus. Greg Staples
Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
232. Aura Mutation, GW, Instant, Rare, Illus. Pete Venters
Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
233. Aura Shards, 1GW, Enchantment, Uncommon, Illus. Ron Spencer
Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.
234. Backlash, 1BR, Instant, Uncommon, Illus. Chippy
Tap target untapped creature. That creature deals damage equal to its power to its controller.
235. Barrin's Spite, 2BU, Sorcery, Rare, Illus. Terese Nielsen
Choose two target creatures controlled by one player. That player sacrifices one of them, then returns the other to its owner's hand.
236. Blazing Specter, 2BR, Creature - Specter 2/2, Rare, Illus. Marc Fishman
Flying, haste (This creature may attack and T the turn it comes under your control.)
Whenever Blazing Specter deals combat damage to a player, that player discards a card from his or her hand.
237. Captain Sisay, 2GW, Creature - Legend 2/2, Rare, Illus. Ray Lago
T: Search your library for a Legend or legendary card and put that card into your hand. Then shuffle your library.
238. Cauldron Dance, 4BR, Instant, Uncommon, Illus. Donato Giancola
Play Cauldron Dance only during combat.
Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. (It may attack and T the turn it comes under your control.)
Put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn.
239. Charging Troll, 2GW, Creature - Troll 3/3, Uncommon, Illus. Dave Dorman
Attacking doesn't cause Charging Troll to tap.
G: Regenerate Charging Troll.
240. Cinder Shade, 1BR, Creature - Shade 1/1, Uncommon, Illus. Nelson DeCastro
B: Cinder Shade gets +1/+1 until end of turn.
R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
241. Coalition Victory, 3BUGRW, Sorcery, Rare, Illus. Donato Giancola
You win the game if you control a land of each basic land type and a creature of each color.
242. Crosis, the Purger, 3BUR, Creature - Dragon Legend 6/6, Rare, Illus. Pete Venters
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.
243. Darigaaz, the Igniter, 3BGR, Creature - Dragon Legend 6/6, Rare, Illus. Mark Zug
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color. That player reveals his or her hand and Darigaaz deals 1 damage to him or her for each card revealed of that color.
244. Dromar, the Banisher, 3BUW, Creature - Dragon Legend 6/6, Rare, Illus. Dave Dorman
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners' hands.
245. Dueling Grounds, 1GW, Enchantment, Rare, Illus. Pete Venters
No more than one creature may attack each turn.
No more than one creature may block each turn.
246. Fires of Yavimaya, 1GR, Enchantment, Uncommon, Illus. Val Mayerik
Creatures you control have haste. (They may attack and T the turn they come under your control.)
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
247. Frenzied Tilling, 3GR, Sorcery, Common, Illus. Mike Raabe
Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
248. Galina's Knight, UW, Creature - Merfolk Knight 2/2, Common, Illus. David Martin
Protection from red
249. Hanna, Ship's Navigator, 1UW, Creature - Legend 1/2, Rare, Illus. Dave Dorman
1WU, T: Return target artifact or enchantment card from your graveyard to your hand.
250. Heros' Reunion, GW, Instant, Uncommon, Illus. Terese Nielsen
Target player gains 7 life.
251. Horned Cheetah, 2GW, Creature - Cat 2/2, Uncommon, Illus. John Matson
Whenever Horned Cheetah deals damage, you gain that much life.
252. Hunting Kavu, 1GR, Creature - Kavu 2/3, Uncommon, Illus. Scott M. Fischer
1RG, T: Remove from the game Hunting Kavu and target creature without flying that's attacking you.
253. Kangee, Aerie Keeper, 2UW, Creature - Legend 2/2, Rare, Illus. Mark Romanoski
Kicker 2X (You may pay an additional 2X as you play this spell.)
Flying
When Kangee, Aerie Keeper comes into play, if you paid the kicker cost, put X feather counters on it.
All Birds get +1/+1 for each feather counter on Kangee, Aerie Keeper.
254. Llanowar Knight, GW, Creature - Elf Knight 2/2, Common, Illus. Heather Hudson
Protection from black
255. Lobotomy, 2BU, Sorcery, Uncommon, Illus. D. Alexander Gregory
Look at target player's hand and choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library.
256. Meteor Storm, GR, Enchantment, Rare, Illus. John Avon
2RG, Discard two cards at random from your hand: Meteor Storm deals 4 damage to target creature or player.
257. Noble Panther, 1GW, Creature - Cat 3/3, Rare, Illus. Matt Cavotta
1: Noble Panther gains first strike until end of turn.
258. Ordered Migration, 3UW, Sorcery, Uncommon, Illus. Heather Hudson
Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control.
259. Overabundance, 1GR, Enchantment, Rare, Illus. Ben Thompson
Whenever a player taps a land for mana, that player adds one additional mana to his or her mana pool of the same type, and Overabundance deals 1 damage to him or her.
260. Plague Spores, 4BR, Sorcery, Common, Illus. Randy Gallegos
Destroy target nonblack creature and target land. They can't be regenerated.
261. Pyre Zombie, 2BR, Creature - Zombie 2/1, Rare, Illus. Nelson DeCastro
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand.
1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
262. Raging Kavu, 1GR, Creature - Kavu 3/1, Rare, Illus. Arnie Swekel
Haste (This creature may attack and T the turn it comes under your control.)
You may play Raging Kavu any time you could play an instant.
"It took a thousands years for them to grow at Yavimaya, but only a moment is necessary to prove their worth."
263. Reckless Assault, 2BR, Enchantment, Rare, Illus. Jeff Easley
1, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
264. Recoil, BU, Instant, Common, Illus. Alan Pollack
Return target nonland permanent to its owner's hand. Then that player discards a card from his or her hand.
"Anything sent into a plagued world is bound to come back infected."
265. Reviving Vapors, 2UW, Instant, Uncommon, Illus. Pete Venters
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put the other cards revealed this way into your graveyard.
266. Riptide Crab, 1UW, Creature - Crab 1/3, Uncommon, Illus. David Martin
Attacking doesn't cause Riptide Crab to tap.
When Riptide Crab is put into a graveyard from play, draw a card.
267. Rith, the Awakener, 3GRW, Creature - Dragon Legend 6/6, Rare, Illus. Carl Critchlow
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay 2G. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.
268. Sabertooth Nishoba, 4GW, Creature - Beast 5/5, Rare, Illus. Gary Ruddell
Trample, protection from blue, protection from red
269. Samite Archer, 1UW, Creature - Cleric 1/1, Uncommon, Illus. Scott M. Fischer
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
T: Samite Archer deals 1 damage to target creature or player.
270. Seer's Vision, 2BU, Enchantment, Uncommon, Illus. Rebecca Guay
All opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
271. Shivan Zombie, BR, Creature - Barbarian Zombie 2/2, Common, Illus. Tony Szczudlo
Protection from white
272. Simoon, GR, Instant, Uncommon, Illus. Tony Szczudlo
Simoon deals 1 damage to each creature target opponent controls.
273. Sleeper's Robe, BU, Enchant Creature, Uncommon, Illus. Alan Pollack
Enchanted creature can't be blocked except by artifact creatures and/or Black creatures.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
274. Slinking Serpent, 2BU, Creature - Serpent 2/3, Uncommon, Illus. Wayne England
Forestwalk (This creature is unblockable as long as defending player controls a forest.)
275. Smoldering Tar, 2BR, Enchantment, Uncommon, Illus. David Day
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Play this ability only any time you could play a sorcery.
276. Spinal Embrace, 3BUU, Instant, Rare, Illus. Donato Giancola
Play Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. That creature gains haste until end of turn. At end of turn, sacrifice the creature. If you do, you gain life equal to its toughness. (The creature may attack and T the turn it comes under your control.)
277. Stalking Assasin, 1BU, Creature - Assassin 1/1, Rare, Illus. Dana Knuston
3U, T: Tap target creature.
3B, T: Destroy target tapped creature.
278. Sterling Grove, GW, Enchantment, Uncommon, Illus. Jeff Miracola
All other enchantments you control can't be the targets of spells or abilities.
1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
279. Teferi's Moat, 3UW, Enchantment, Rare, Illus. rk post
As Teferi's Moat comes into play, choose a color.
Creatures of the chosen color without flying can't attack you.
280. Treva, the Renewer, 3UGW, Creature - Dragon Legend 6/6, Rare, Illus. Ciruelo
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay 2W. If you do, choose a color. You gain 1 life for each permanent of that color.
281. Tsabo Tavoc, 5BR, Creature - Legend 7/4, Rare, Illus. Michael Suffin
First strike, protection from Legends
BB, T: Destroy target Legend. It can't be regenerated.
282. Undermine, BUU, Instant, Rare, Illus. Massimilano Frezzato
Counter target spell. That spell's controller loses 3 life.
283. Urborg Drake, 1BU, Creature - Drake 2/3, Uncommon, Illus. Sam Wood
Flying
Urborg Drake attacks each turn if able.
Relentless as the sea, remorseless as death.
284. Vicious Kavu, 1BR, Creature - Kavu 2/2, Uncommon, Illus. Kev Walker
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
285. Vile Comsumption, 1BU, Enchantment, Rare, Illus. Heather Hudson
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
286. Vodalian Zombie, BU, Creature - Merfolk Zombie 2/2, Common, Illus. Greg & Tim Hildebrandt
Protection from green
287. Void, 3BR, Sorcery, Rare, Illus. Kev Walker
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
288. Voracious Cobra, 2GR, Creature - Snake 2/2, Uncommon, Illus. Terese Nielsen
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
289. Wings of Hope, UW, Enchant Creature, Common, Illus. Wayne England
Enchanted creature gets +1/+3 and has flying.
Urza knew Phyrexians would come through the air and sent his soldiers to greet them
290. Yavimaya Barbarian, GR, Creature - Barbarian Elf 2/2, Common, Illus. Don Hazeltine
Protection from blue
291. Yavimaya Kavu, 2GR, Creature - Kavu */*, Uncommon, Illus. Greg Staples
Yavimaya Kavu's power is equal to the number of red creatures in play.
Yavimaya Kavu's toughness is equal to the number of green creatures in play.
297. Alloy Golem, 6, Artifact Creature - Golem 4/4, Uncommon, Illus. Greg Staples
As Alloy Golem comes into play, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
298. Bloodstone Cameo, 3, Artifact, Uncommon, Illus. Tony Szczudlo
T: Add B or R to your mana pool.
299. Chromatic Sphere, 1, Artifact, Uncommon, Illus. Luca Zontini
1, T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
300. Crosis's Attendant, 5, Artifact Creature - Golem 3/3, Uncommon, Illus. Arnie Swekel
1, Sacrifice Crosis's Attendant: Add UBR to your mana pool.
301. Darigaaz's Attendant, 5, Artifact Creature - Golem 3/3, Uncommon, Illus. Brom
1, Sacrifice Darigaaz's Attendant: Add BRG to your mana pool.
302. Darke-Skull Cameo, 3, Artifact, Uncommon, Illus. Dan Frazier
T: Add U or B to your mana pool.
303. Dromar's Attendant, 5, Artifact Creature - Golem 3/3, Uncommon, Illus. Carl Critchlow
1, Sacrifice Dromar's Attendant: Add WUB to your mana pool.
304. Juntu Stakes, 2, Artifact, Rare, Illus. Mark Brill
Creatures with power 1 or less don't untap during their controllers' untap steps.
305. Lotus Guardian, 7, Artifact Creature 4/4, Rare, Illus. Dana Knuston
Flying
T: Add one mana of any color to your mana pool.
306. Phyrexian Altar, 3, Artifact, Rare, Illus. Ron Spears
Sacrifice a creature: Add one mana of any color to your mana pool.
307. Phyrexian Lens, 3, Artifact, Rare, Illus. Matt Cavotta
T, Pay 1 life: Add one mana of any color to your mana pool.
308. Plannar Portal, 6, Artifact, Rare, Illus. Mark Tedin
6, T: Search your library for a card and put that card into your hand. Then shuffle your library.
309. Power Armor, 4, Artifact, Uncommon, Illus. Doug Chaffee
3, T: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
310. Rith's Attendent, 5, Artifact Creature - Golem 3/3, Uncommon, Illus. Adam Rex
1, Sacrifice Rith's Attendant: Add RGW to your mana pool.
311. Seashell Cameo, 3, Artifact, Uncommon, Illus. Tony Szczudlo
T: Add W or U to your mana pool.
312. Sparring Golem, 3, Artifact Creature - Golem 2/2, Uncommon, Illus. Adam Rex
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
313. Tek, 5, Artifact Creature - Dragon 2/2, Rare, Illus. Chippy
As long as you control a plains, Tek gets +0/+2.
As long as you control an island, Tek has flying.
As long as you control a swamp, Tek gets +2/+0.
As long as you control a mountain, Tek has first strike.
As long as you control a forest, Tek has trample.
314. Tigereye Cameo, 3, Artifact, Uncommon, Illus. Donato Giancola
T: Add G or W to your mana pool.
315. Treva's Attendant, 5, Artifact Creature - Golem 3/3, Uncommon, Illus. Christopher Moeller
1, Sacrifice Treva's Attendant: Add GWU to your mana pool.
316. Troll-Horn Cameo, 3, Artifact, Uncommon, Illus. Donato Giancola
T: Add R or G to your mana pool.
317. Tsabo's Web, 2, Artifact, Rare, Illus. Carl Critchlow
When Tsabo's Web comes into play, draw a card.
Lands with an activated ability that doesn't produce mana don't untap during their controllers' untap steps.
318. Urza's Filter, 4, Artifact, Rare, Illus. Dave Dorman
Multicolored spells cost up to 2 less to play.
319. Ancient Spring, Land, Common, Illus. Don Hazeltine
Ancient Spring comes into play tapped.
T: Add U to your mana pool.
T, Sacrifice Ancient Spring: Add W and B to your mana pool.
320. Archaeological Dig, Land, Uncommon, Illus. Don Hazeltine
T: Add one colorless mana to your mana pool.
T, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
321. Coastal Tower, Land, Uncommon, Illus. Don Hazeltine
Coastal Tower comes into play tapped.
T: Add W or U to your mana pool.
The Capashen built the highest towers in Benalia to afford themselves the best view.
322. Elfhame Palace, Land, Uncommon, Illus. Jerry Tiritilli
Elfhame Palace comes into play tapped.
T: Add G or W to your mana pool.
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.
323. Geothermal Crevice, Land, Common, Illus. John Avon
Geothermal Crevice comes into play tapped.
T: Add R to your mana pool.
T, Sacrifice Geothermal Crevice: Add B and G to your mana pool.
324. Irrigation Ditch Land, Land, Common, Illus. Rob Alexander
Irrigation Ditch comes into play tapped.
T: Add W to your mana pool.
T, Sacrifice Irrigation Ditch: Add G and U to your mana pool.
325. Keldon Necropolis, Legendary Land, Rare, Illus. Franz Vohwinkel
T: Add one colorless mana to your mana pool.
4R, T, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
326. Salt Marsh, Land, Uncommon, Illus. Jerry Tiritilli
Salt Marsh comes into play tapped.
T: Add U or B to your mana pool.
Only death breeds in stagnant water. -Urborg saying
327. Shivan Oasis, Land, Uncommon, Illus. Rob Alexander
Shivan Oasis comes into play tapped.
T: Add R or G to your mana pool.
Only the hardiest explorers survive to eat the fruit.
328. Sulfur Vent, Land, Common, Illus. Edward P. Beard, Jr.
Sulfur Vent comes into play tapped.
T: Add B to your mana pool.
T, Sacrifice Sulfur Vent: Add U and R to your mana pool.
329. Tider Farm, Land, Common, Illus. Rob Alexander
Tinder Farm comes into play tapped.
T: Add G to your mana pool.
T, Sacrifice Tinder Farm: Add R and W to your mana pool.
330. Urborg Volcano, Land, Uncommon, Illus. Tony Szczudlo
Urborg Volcano comes into play tapped.
T: Add B or R to your mana pool.
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke perpetually covers the land.
331. Plains, Land, Basic Land, Illus. John Avon
[W]
332. Plains, Land, Basic Land, Illus. Ben Thompson
[W]
333. Plains, Land, Basic Land, Illus. D. J. Cleland-Hura
[W]
334. Plains, Land, Basic Land, Illus. Scott Bailey
[W]
335. Island, Land, Basic Land, Illus. Tony Szczudlo
[U]
336. Island, Land, Basic Land, Illus. John Avon
[U]
337. Island, Land, Basic Land, Illus. Terese Nielsen
[U]
338. Island, Land, Basic Land, Illus. Darrell Riche
[U]
339. Swamp, Land, Basic Land, Illus. Ron Spencer
[B]
340. Swamp, Land, Basic Land, Illus. Rob Alexander
[B]
341. Swamp, Land, Basic Land, Illus. Rob Alexander
[B]
342. Swamp, Land, Basic Land, Illus. Ron Spencer
[B]
343. Mountain, Land, Basic Land, Illus. Matt Cavotta
[R]
344. Mountain, Land, Basic Land, Illus. Jeff Miracola
[R]
345. Mountain, Land, Basic Land, Illus. Glen Angus
[R]
346. Mountain, Land, Basic Land, Illus. Scott Bailey
[R]
347. Forest, Land, Basic Land, Illus. John Avon
[G]
348. Forest, Land, Basic Land, Illus. Alan Pollack
[G]
349. Forest, Land, Basic Land, Illus. Alan Pollack
[G]
350. Forest, Land, Basic Land, Illus. Glen Angus
[G]

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